![]() ![]() ![]() So when you reach both career level 10 and level 5 fame, let's say you originally would get 500 simoleons, that would be x5 which would be 2,500, and then x5 again 12,500. After that I added multipliers for fame level in the same manner. I didn't call them original because they are still in the game technically unchanged, you just get more past the originals as you progress.) This continues all the way to level 10 where you are now earning 5x the amount you normally would be. You can see these values represented by the amount you earn in the charts under images (You can also see the original values in those charts which are under Career 1, Fame 0. So Career level 1 you just earn the base amount. So I just opted to do x25, but I split that between your fame level, and career level. While in the Sims 4, a single recording is the entire gig. It's pretty crazy how much they can make, but at the same time they spend months recording, sometimes longer. I realized it simply wouldn't work well trying to make it based on real world values. I was planning on it, and was looking into how much actors typically make for commercials, TV and Movies. I didn't use any sort of major complicated math to figure out what to change these values to. Effectively, that is 42 new values in each tuning file. I then added 14 new multipliers per medal. I removed all of them besides the Easy Street perk values. ![]() This continues on through Silver and Gold with the same values. And the fourth is 1.5 between career levels 8 and 10. The third is 2 for the x2 multiplier you get if you take the Easy Street perk. The second is 1.3 between career levels 6 and 7. The first is 1.1 which you get if your career level is between 4 and 5. I did not change any of these base values, but what I did change was the multipliers under these values. I assume it's failure because it's base value is 0. There is also a tin medal and to be honest, I didn't know you could get Tin. To give an example of what is changed and how, I will use the Pirate Commercial gig file values.Įach medal you earn at the gig has a base value attached to it. This mod removes and changes a lot of the values in the Career Event Tuning for gigs. ![]()
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